Since the dawn of time, the worlds of Earth and Fairy Tales have existed peacefully side by side, its borderlands guarded by a small and highly secretive government agency – known to us simply as GRIMM.
As it turned out, there was a very fine line between top secret and entirely forgotten, emphasized in 1947 when government funding for their own secret agency had ceased altogether.
GRIMM had lodged their concerns internally with the Secret Department of Funding, before being assigned case ID 303 as a reference. Unbeknown to GRIMM however, is that later that same month the Secret Department of Funding had itself ceased to exist following the rather paradoxical decision to discontinue their own funding. This led to the unfortunate situation of leaving Case ID 303 in a perpetual state of ‘assigned to operator’.
With no further petty cash for communal staff biscuits, and with agents still waiting for 70 years of backdated pay, GRIMM agency standards have continued to decline, with the annual Fairy Tale Satisfaction Index (FTSI) now reaching an all-time low.
The current predicament is more than they can handle.
We’re all very grateful that you and your team are taking on this case.
Gideon Grimm – The Founder of Guardian Representatives in Mystery & Magic (GRIMM)
The largest case in GRIMM’s history now rests in your hands!
Watch Carefully – Just For Fun!
Did you spot it?
Who is the WOLF imposter?
Where to begin?
Word comes from Poppet (one of our FairyTale informers) that to defeat the wicked Snow Queen, GRIMM must first focus their energies on locating and retrieving 3 vital items from Earth. The mission is to collect a symbol of Knowledge, Strength and Courage and then undertake a final voyage across the FairyTale borderlands, into the Snow Queen’s frozen kingdom.
To make things more challenging, we must also seize these items at the exact point in history where these items contained their optimal power.
At GRIMM HQ, there lays a top secret proto-type Time Travelling Device. It works, but only just – and can only hold open a window for 60 minutes.
Teams must travel back within that time – or they’ll be trapped forever.
Poppet – one of GRIMM’s Fairy Tale Land most treasured informers.
Chapter 1-3: Complete inANYorder!
Chapter One – The Lost Tomb
Head to ancient Egypt, uncovering Cleopatra’s lost tomb and acquiringKnowledgeby unearthing the Book of the Dead.
Chapter Two – The Medieval Quest
Embark upon a quest to Medieval England, storming Camelot and acquiring Strength by retrieving the Sword of Excalibur.
Chapter Three – The Last Stand
Travel to 1880 – Glenrowan, moments before Ned Kelly’s Last Stand & locate the infamous symbol ofCourage.
Chapter 4 – A Grimm Finale
How Can I Play?
1.Play Chapters 1-3in any order to qualify.
2. Check your e-mails for yourBooking Codeand Link.
3.Form Your Teamof 4-8 Players.
Chapter Four – A GRIMM Finale
Inside an enchanted forest sits a Gingerbread House – a possible gateway to The Snow Queen’s frozen kingdom. There’s still time to turn back…